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An entry marked with this has additional sections within it.
Running a Game
Source
GameMastery Guide pg. 22
Chapter 2
How to Run a Game
Source
GameMastery Guide pg. 24
A roleplaying game is only as good as its GM. The GM sets the tone for the game, keeps the action moving, adjudicates situations, and tailors the storyline to the player’s tastes. In this chapter, you’ll find all the information you need on how to run the best game you possibly can, from tips and tricks to the tools of the trade, plus primers on avoiding common problems, the math behind the game, and how to design different types of adventures.